![]() It’s a tradeoff though each modeller requires that the user learns something new in order to use it, but since each modeller is specialized, it does a better job at what its trying to accomplish. Yet another for faces (polygon subdivison) and hair (fuzzy-pumper barber shop). A different one for caves (using metaballs). I have a different procedrual modeller for trees. If you install the app, you’ll see that I have building blocks for houses, which are their own procedural modeller. With my own modeller,, I found that thinking in terms of building blocks (more complex primitives) was a better mix of flexibility vs. This worked for rough house/building models, but started to fall apart on more complex constructs (studs, beams, joists), and didn’t do organics. I haven’t looked at sketchup recently, but at the time it had a sort of “philiosphy” of doing everything by cutting out sections of polygons and extruding and bevelling them. SketchUp did a good job of buildings, while Z-brush was good at organics. ![]() When I last looked at Sketchup a few years ago, it was infinitely easier to use than any of the other 3d modellers out there. Maybe the next gen of gamers, today’s tweens for example, will just be more talented en masse? □ ![]() I think we’d need to see a lot more than just new tools coming out for this to change. Anyone can make a movie or write a book, but the industries are about delivering those things to the masses who don’t want to bother. ![]() ![]() This is not unlike any experienced media. I foresee a backlash there where people seek self-consistency ala today’s MMORPGs, themselves not going away anytime soon. That getting imported into new games now becomes a case of for-pay content being imported into a for-pay world, in a hodge podge that for a time would likely look as messy as Second Life. What would result would be yet another emergent business, profiteering creatives who can make “good” content to spec. Creation and entertainment don’t go together, though personalization (lower order content management) certainly does. No matter how powerful and intuitive the tools, the average person still isn’t that good at making their own content, and many just don’t want to. I’m actually surprised more in various IP-holding industries haven’t been taking a closer look at how their stuff is being misused on places like YouTube and MySpace.įurther, I don’t think we’re going to see “importing models to EQ3” anytime soon. ![]()
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